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Port or conversion? An ontological framework for classifying game versions

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

The notion of a “game port” appears in both: the popular discourse surrounding video games as well as the academic discourse. As pointed out in the literature, it is notoriously vague and often overlaps with other similar concepts, such as “conversion”. We show that the main reason for the murkiness of the notion of a “game port” is its close connection to the marketing narrative which changed during history. We argue, that despite the problematic nature of the concept of a “game port” it is indispensable in context such as game analysis and game preservation. For this reason, we propose a formal classification of different game versions suitable for future use in these selected contexts. © 2019 Authors & Digital Games Research Association DiGRA.
Original languageEnglish
Title of host publicationProceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix
PublisherDigital Games Research Association (DiGRA)
Number of pages16
Publication statusPublished - Aug 2019
Externally publishedYes
Event12th Digital Games Research Association International Conference, DiGRA 2019 - Kyoto, Japan
Duration: 6 Aug 201910 Aug 2019
http://digra2019.org/

Publication series

NameDigital Games Research Association International Conference, DiGRA

Conference

Conference12th Digital Games Research Association International Conference, DiGRA 2019
PlaceJapan
CityKyoto
Period6/08/1910/08/19
Internet address

Research Keywords

  • adaption
  • clone
  • conversion
  • Port
  • remaster
  • reskin
  • version

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