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Play Together, Stay Together? Community Cohesion and Stability in an MMO

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Small-scale qualitative studies have shown group cohesion in games can be strong enough to allow groups to transfer to new settings, but this phenomenon has not been studied with a large-scale dataset to see if it is widespread or rare. Using a three-year scrape of an MMO, World of Warcraft, the guild membership and playing time of over 90,000 characters was observed for patterns indicating group cohesion or character pairings. Groups of players who play together do stay together across time and guild changes, sometimes across multiple guild changes, indicating social ties. An average of 2/3 of the characters seen both week-to-week and across fourweek periods stay in the same guild, suggesting a baseline for social stability. Previously documented rupture events, although important to study, are actually rare and unrepresentative of the continual slow turnover found here.
Original languageEnglish
Title of host publication2016 49th Hawaii International Conference on System Sciences (HICSS)
EditorsTung X. Bui, Ralph H. Sprague, Jr.
PublisherIEEE
Pages2266-2275
ISBN (Electronic)978-0-7695-5670-3
DOIs
Publication statusPublished - Mar 2016
Event2016 49th Hawaii International Conference on System Sciences (HICSS) - Kauai, United States
Duration: 5 Jan 20168 Jan 2016

Publication series

NameAnnual Hawaii International Conference on System Sciences (HICSS)
PublisherIEEE
ISSN (Print)1530-1605

Conference

Conference2016 49th Hawaii International Conference on System Sciences (HICSS)
Abbreviated titleHICSS-49
PlaceUnited States
CityKauai
Period5/01/168/01/16

Bibliographical note

Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).

Research Keywords

  • MMO
  • video games
  • social cohesion

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