TY - JOUR
T1 - Place-Hampi
T2 - Narratives of inclusive cultural experience
AU - Schettino, Patrizia
AU - Kenderdine, Sarah
PY - 2010
Y1 - 2010
N2 - This paper presents a qualitative visitor study of PLACE-Hampi, a ground-breaking interactive and immersive museum installation focused on the sacred, historical, archaeological, and architectural spaces of the UNESCO world heritage site Monument at Hampi in South India. This seminal exhibition has toured the world for three years to five major venues and was most recently installed at the Immigration Museum, Melbourne as part of the exhibition Ancient Hampi: The Hindu Kingdom Brought to Life (2008-2010). This paper aims to show how different interpretative communities in a multicultural city constructed meaning during their experience of the interactive and immersive installation PLACE-Hampi. The questions asked in this paper include what the different communities that engaged with the exhibition learnt, in an informal way, from their immersive experience of another culture and how museums can improve inclusivity by using contextualized and 'open work' immersive projects when designing exhibitions. © Common Ground, Patrizia Schettino, Sarah Kenderdine, All Rights.
AB - This paper presents a qualitative visitor study of PLACE-Hampi, a ground-breaking interactive and immersive museum installation focused on the sacred, historical, archaeological, and architectural spaces of the UNESCO world heritage site Monument at Hampi in South India. This seminal exhibition has toured the world for three years to five major venues and was most recently installed at the Immigration Museum, Melbourne as part of the exhibition Ancient Hampi: The Hindu Kingdom Brought to Life (2008-2010). This paper aims to show how different interpretative communities in a multicultural city constructed meaning during their experience of the interactive and immersive installation PLACE-Hampi. The questions asked in this paper include what the different communities that engaged with the exhibition learnt, in an informal way, from their immersive experience of another culture and how museums can improve inclusivity by using contextualized and 'open work' immersive projects when designing exhibitions. © Common Ground, Patrizia Schettino, Sarah Kenderdine, All Rights.
KW - Cultural diversity
KW - Design
KW - Immersive environment
KW - Inclusion
KW - Informal learning
KW - Intangible heritage
KW - Panoramic
KW - Qualitative visitor study
KW - Stereoscopic
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UR - https://www.scopus.com/record/pubmetrics.uri?eid=2-s2.0-80052459960&origin=recordpage
U2 - 10.18848/1835-2014/cgp/v03i03/44338
DO - 10.18848/1835-2014/cgp/v03i03/44338
M3 - RGC 21 - Publication in refereed journal
SN - 1835-2014
VL - 3
SP - 141
EP - 156
JO - International Journal of the Inclusive Museum
JF - International Journal of the Inclusive Museum
IS - 3
ER -