Pętla śmierci jako komponent

Translated title of the contribution: Death Loop as a Feature

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

Assuming its premise in the experience of being stuck in a death loop in Fallout: New Vegas (2010), this essay theorises the possibilities of interpretation in single-player computer game play. This amounts to a critical examination of the paradigmatic approach of interpreting computer games as games accessible for analysis and critique through ‘research-play’. Comparing the role of rules in the activity facilitated by ‘playable artefacts’ like single-player computer games or pinball machines to rules in traditional, or more accurately “transmedial” (Juul 2003) games, the essay questions the feasibility of considering computer games ‘games’ and suggests that a defining characteristic of ‘playable artefacts’ is to be found from the relationship between materiality and process. Situating playable artefacts in the context of post-phenomenological philosophy of technology, the essay differentiates between attitudes of player, designer, and a scholar. The essay argues that analysis of playable artefacts as ‘games’ is reductive and can be
justified only from the perspectives of a player and a game design researcher. Based on analysis of how playable artefacts become meaningful through material resistance, the essay reconfirms the feasibility of the methodological programme of ‘research-play’ while calling for its re-contextualization in relation to authentic interpretation and empathy.
Translated title of the contributionDeath Loop as a Feature
Original languagePolish
Pages (from-to)116-145
JournalTeksty Drugie
Volume2017
Issue number3
Publication statusPublished - 26 Sept 2017

Bibliographical note

Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).

Research Keywords

  • interpretation
  • Fallout: New Vegas
  • ludology
  • bug
  • feature
  • materiality
  • technology
  • phenomenology

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  • Death loop as a feature

    Leino, O. T., 2012, In: Game Studies. 12, 2

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    Open Access

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