Skip to main navigation Skip to search Skip to main content

Online Game Players on Peer-to-Peer Trading Platform: An Infrastructure Perspective

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

In recent years, third-party platforms for trading virtual game goods have rapidly gained popularity in China. These platforms refer to those that do not belong to game companies but still allow players to trade virtual game goods with one another. However, the motivations and practices surrounding trading on these platforms remain largely underexplored. To address this gap, we conducted an interview-based study with experienced players engaged in virtual goods trading. We used thematic analysis to examine the experiences and practices of players on these third-party trading platforms. Our work found that these third-party platforms have become an important component of maintaining players' gaming experience and converting large numbers of players into traders who earn cash from the game. Our research also offers nuanced insights into players' efforts to reconcile the dynamics between platforms and their expectations for virtual goods trading. © 2025 Copyright held by the owner/author(s).
Original languageEnglish
Title of host publicationProceedings of the ACM on Human-Computer Interaction
EditorsJeff Nichols
PublisherAssociation for Computing Machinery
Volume9
DOIs
Publication statusPublished - Nov 2025
Event28th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2025) - Grieghallen Conference Center, Bergen, Norway
Duration: 18 Oct 202522 Oct 2025
https://cscw.acm.org/2025/

Publication series

NameProceedings of the ACM on Human-Computer Interaction
PublisherAssociation for Computing Machinery
Number7
Volume9
ISSN (Electronic)2573-0142

Conference

Conference28th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2025)
Abbreviated titleCSCW2025
PlaceNorway
CityBergen
Period18/10/2522/10/25
Internet address

Bibliographical note

Research Unit(s) information for this publication is provided by the author(s) concerned.

Research Keywords

  • online games
  • virtual goods trading

Fingerprint

Dive into the research topics of 'Online Game Players on Peer-to-Peer Trading Platform: An Infrastructure Perspective'. Together they form a unique fingerprint.

Cite this