Abstract
An adaptive game AI has the potential of tailoring a uniquely entertaining and meaningful game experience to a specific player. An online adaptive AI should be able to profile its opponent efficiently during the early phase of the game and adapts its own playing style to the level of the player so that the player feels entertained playing against it. This paper presents an online adaptive algorithm that uses ideas from evolutionary computation to match the skill level of the opponent during the game. The proposed algorithms demonstrated using a car racing simulator is capable of matching its opponents in terms of both mean score and winning percentages.
| Original language | English |
|---|---|
| Title of host publication | 2008 IEEE Congress on Evolutionary Computation (CEC 2008) |
| Pages | 2239-2245 |
| DOIs | |
| Publication status | Published - Jun 2008 |
| Externally published | Yes |
| Event | 2008 IEEE Congress on Evolutionary Computation, CEC 2008 - Hong Kong Convention and Exhibition Centre, Hong Kong, China Duration: 1 Jun 2008 → 6 Jun 2008 |
Conference
| Conference | 2008 IEEE Congress on Evolutionary Computation, CEC 2008 |
|---|---|
| Place | China |
| City | Hong Kong |
| Period | 1/06/08 → 6/06/08 |
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