On the phenomenology of computer game play (as) performance
論計算機遊戲玩法的現象學(作為)表演
Research output: Conference Papers › RGC 31A - Invited conference paper (refereed items) › Yes
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
---|---|
Publication status | Presented - 16 Jun 2024 |
Conference
Title | Global Dialogues in Game Studies |
---|---|
Location | Jing Shi Auditorium, Jing Shi Hall, Beijing Normal University |
Place | China |
City | Beijing |
Period | 15 - 16 June 2024 |
Link(s)
Permanent Link | https://scholars.cityu.edu.hk/en/publications/publication(9dd63d63-377c-41c8-9676-fee2295c1f83).html |
---|
Abstract
連藹理基於舞臺表演和計算機遊戲皆為“被框定之事”(a framed event)、供他人觀看的自我表達工具,提出用表演概念來探討遊戲玩法。他從作為存在現實的遊戲、作為人類/科技混合存在的玩家,以及與前兩者存在投射關係的觀眾三個維度,闡釋了作為表演的遊戲現象論。
Citation Format(s)
On the phenomenology of computer game play (as) performance. / LEINO, Olli Tapio.
2024. Global Dialogues in Game Studies, Beijing, China.
2024. Global Dialogues in Game Studies, Beijing, China.
Research output: Conference Papers › RGC 31A - Invited conference paper (refereed items) › Yes