On the Design of Multiplayer Online Video Game Systems

Research output: Journal Publications and Reviews (RGC: 21, 22, 62)22_Publication in policy or professional journal

2 Scopus Citations
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Author(s)

  • Chia-Chun Hsu
  • Jim Ling
  • Qing Li
  • C.-C. Jay Kuo

Detail(s)

Original languageEnglish
Pages (from-to)180-191
Journal / PublicationProceedings of SPIE - The International Society for Optical Engineering
Volume5241
Publication statusPublished - 2003
Externally publishedYes

Conference

TitleMultimedia Systems and Applications VI
PlaceUnited States
CityOrlando, FL
Period8 - 9 September 2003

Abstract

The distributed Multiplayer Online Game (MOG) system is complex since it involves technologies in computer graphics, multimedia, artificial intelligence, computer networking, embedded systems, etc. Due to the large scope of this problem, the design of MOG systems has not yet been widely addressed in the literatures. In this paper, we review and analyze the current MOG system architecture followed by evaluation. Furthermore, we propose a clustered-server architecture to provide a scalable solution together with the region oriented allocation strategy. Two key issues, i.e. interesting management and synchronization, are discussed in depth. Some preliminary ideas to deal with the identified problems are described.

Research Area(s)

  • Console online game, Game server, Interest management, Online game, Scalability, Synchronization