On Buddhist Frogs and Flower Arrangements : Out-of-Game’s Spatial Production in Friendship Games

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

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Related Research Unit(s)

Detail(s)

Original languageEnglish
Title of host publicationPhilosophy of Computer Games Conference
Publication statusPublished - 13 Aug 2018

Conference

TitleGame Studies Triple Conference
LocationThe IT University of Copenhagen
PlaceDenmark
City
Period13 - 17 August 2018

Abstract

In this paper, I look at Lefebvre’s theory on spatial production, with a specific focus on spatial practice and representational spaces. I propose that actionability; in-game objects’ propensity to be interacted with, defines how Lefebvre’s spatial classification is reproduced within game spaces. By looking at how Lefebvre’s spatial classification is produced, I propose that we can understand how games create values. I will do this by looking at Friendship Games.

Bibliographic Note

Research Unit(s) information for this publication is provided by the author(s) concerned.

Citation Format(s)

On Buddhist Frogs and Flower Arrangements : Out-of-Game’s Spatial Production in Friendship Games. / Harrington, Johnathon.

Philosophy of Computer Games Conference. 2018.

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review