On Buddhist Frogs and Flower Arrangements : Out-of-Game’s Spatial Production in Friendship Games
Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with ISBN/ISSN) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Title of host publication | Philosophy of Computer Games Conference |
Publication status | Published - 13 Aug 2018 |
Conference
Title | Game Studies Triple Conference |
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Location | The IT University of Copenhagen |
Place | Denmark |
City | |
Period | 13 - 17 August 2018 |
Link(s)
Permanent Link | https://scholars.cityu.edu.hk/en/publications/publication(4218d5bb-ca8e-4af6-9a09-a877d06c9f78).html |
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Abstract
In this paper, I look at Lefebvre’s theory on spatial production, with a specific focus on spatial practice and representational spaces. I propose that actionability; in-game objects’ propensity to be interacted with, defines how Lefebvre’s spatial classification is reproduced within game spaces. By looking at how Lefebvre’s spatial classification is produced, I propose that we can understand how games create values. I will do this by looking at Friendship Games.
Bibliographic Note
Research Unit(s) information for this publication is provided by the author(s) concerned.
Citation Format(s)
On Buddhist Frogs and Flower Arrangements : Out-of-Game’s Spatial Production in Friendship Games. / Harrington, Johnathon.
Philosophy of Computer Games Conference. 2018.Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with ISBN/ISSN) › peer-review