Objective measures of IS usage behavior under conditions of experience and pressure using eye fixation data

Andreas Eckhardt, Christian Maier, J. J. Po-An Hsieh, Tim Chuk, Antoni B. Chan, Janet H. Hsiao, Ricardo Buettner

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

61 Citations (Scopus)

Abstract

The core objective of this study is to understand individuals IS usage by going beyond the traditional subjective self-reported and objective system-log measures to unveil the delicate process through which users interact with IS. In this study, we conducted a laboratory experiment to capture users' eye movement and, more importantly, applied a novel methodology that uses the Gaussian mixture model (GMM) to analyze the gathered physiological data. We also examine how performance pressure and prior usage experience of the investigative system affect IS usage patterns. Our results suggest that experienced and pressured users demonstrate more efficient and focused usage patterns than inexperienced and non-pressured ones, respectively. Our findings constitute an important advancement in the IS use literature. The proposed statistical approach for analyzing eye-movement data is a critical methodological contribution to the emerging research that uses eye-tracking technology for investigation. © (2013) by the AIS/ICIS Administrative Office. All rights reserved.
Original languageEnglish
Title of host publicationInternational Conference on Information Systems (ICIS 2013): Reshaping Society Through Information Systems Design
Pages2715-2731
Volume3
Publication statusPublished - 2013
Event34th International Conference on Information Systems (ICIS 2013) - Milan, Italy
Duration: 15 Dec 201318 Dec 2013

Publication series

Name
Volume3

Conference

Conference34th International Conference on Information Systems (ICIS 2013)
Abbreviated titleICIS 2013
Country/TerritoryItaly
CityMilan
Period15/12/1318/12/13

Research Keywords

  • Experience
  • Eyetracking
  • Gaussian mixture model
  • IS use
  • Laboratory experiment
  • Pressure to perform
  • User behavior

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