Non-distorted texture mapping using variational interpolation

Ying Tang, Hujun Bao, F. Y. Mong, Qunsheng Peng

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Presents a new efficient texture mapping algorithm for polygonal meshes. Texture coordinates are assigned to the vertices of the mesh using the variational interpolation technique. For each patch to be mapped, the algorithm first samples equidistantly the boundaries of the patch. In order to decrease distortion, the patch is further sampled as uniformly as possible while its texture domain are correspondingly sampled. The variational interpolation technique is then invoked to yield a parameterization of the patch. The experimental results demonstrate that the algorithm has a great number of potential applications in texture mapping and surface modeling.
Original languageEnglish
Title of host publicationProceedings - Pacific Conference on Computer Graphics and Applications
PublisherIEEE Computer Society
Pages402-403
Volume2000-January
ISBN (Print)769508685
DOIs
Publication statusPublished - 2000
Event8th Pacific Conference on Computer Graphics and Applications, PG 2000 - Hong Kong, China
Duration: 3 Oct 20005 Oct 2000

Publication series

Name
Volume2000-January
ISSN (Print)1550-4085

Conference

Conference8th Pacific Conference on Computer Graphics and Applications, PG 2000
Country/TerritoryChina
CityHong Kong
Period3/10/005/10/00

Research Keywords

  • Application software
  • Computer science
  • Image texture
  • Interpolation
  • Mesh generation
  • Rendering (computer graphics)
  • Sampling methods
  • Scattering parameters
  • Shape
  • Surface texture

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