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Abstract
Motion capturing is used to record the natural movements of humans for a particular task. The motions recorded are extensively used to produce animation characters with natural movements and for virtual reality (VR) devices. The raw captured motion signals, however, contain noises introduced during the capturing process. Therefore, the signals should be effectively processed before they can be applied to animation characters. In this study, we analyzed several common methods used for smoothing signals. The smoothed signals were then compared based on the smoothness metrics defined. It was concluded that the filtering based on the B-spline-based least square method could achieve high-quality outputs with predetermined continuity and minimal parameter adjustments for a variety of motion signals.
| Original language | English |
|---|---|
| Article number | 4629 |
| Journal | Sensors |
| Volume | 22 |
| Issue number | 12 |
| Online published | 19 Jun 2022 |
| DOIs | |
| Publication status | Published - Jun 2022 |
Research Keywords
- B-splines
- digital signal processing
- motion capture
- motion data processing
- motion denoising
- motion smoothing
Publisher's Copyright Statement
- This full text is made available under CC-BY 4.0. https://creativecommons.org/licenses/by/4.0/
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Dive into the research topics of 'Noise Reduction in Human Motion-Captured Signals for Computer Animation based on B-Spline Filtering'. Together they form a unique fingerprint.Projects
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GRF: Matching Large Feature Sets based on Hypergraph Models and Structurally Adaptive CUR Decompositions of Compatibility Tensors
YAN, H. (Principal Investigator / Project Coordinator)
1/01/22 → …
Project: Research