Noise Reduction in Human Motion-Captured Signals for Computer Animation based on B-Spline Filtering

Mehdi Memar Ardestani*, Hong Yan

*Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

14 Citations (Scopus)
73 Downloads (CityUHK Scholars)

Abstract

Motion capturing is used to record the natural movements of humans for a particular task. The motions recorded are extensively used to produce animation characters with natural movements and for virtual reality (VR) devices. The raw captured motion signals, however, contain noises introduced during the capturing process. Therefore, the signals should be effectively processed before they can be applied to animation characters. In this study, we analyzed several common methods used for smoothing signals. The smoothed signals were then compared based on the smoothness metrics defined. It was concluded that the filtering based on the B-spline-based least square method could achieve high-quality outputs with predetermined continuity and minimal parameter adjustments for a variety of motion signals.
Original languageEnglish
Article number4629
JournalSensors
Volume22
Issue number12
Online published19 Jun 2022
DOIs
Publication statusPublished - Jun 2022

Research Keywords

  • B-splines
  • digital signal processing
  • motion capture
  • motion data processing
  • motion denoising
  • motion smoothing

Publisher's Copyright Statement

  • This full text is made available under CC-BY 4.0. https://creativecommons.org/licenses/by/4.0/

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