Abstract
Using a combination of methodologies from computer game and landscape studies, I present computer games as the paradigm landscapes of the 21st century. I argue that if we scrutinise computer game environments in this way, we can reveal important relationships between historical landscape narratives and present interactions with the physical environment
| Original language | English |
|---|---|
| Publication status | Published - 19 Dec 2016 |
| Event | VR & Machinic Image - Creative Media Centre (8F) 18 Tat Hong Avenue Kowloon Tong Hong Kong , Hong Kong, China Duration: 19 Dec 2016 → 20 Dec 2016 http://glia.ca/scm/VR2016/ |
Conference
| Conference | VR & Machinic Image |
|---|---|
| Place | Hong Kong, China |
| Period | 19/12/16 → 20/12/16 |
| Other | 2-day PUBLIC workshop & seminar with VR demos & 360 performances |
| Internet address |
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