No Benign Landscapes
Research output: Conference Papers › RGC 31B - Invited conference paper (non-refereed items) › Yes
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Publication status | Published - 19 Dec 2016 |
Conference
Title | VR & Machinic Image |
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Location | Creative Media Centre (8F) 18 Tat Hong Avenue Kowloon Tong Hong Kong |
Place | Hong Kong |
Period | 19 - 20 December 2016 |
Link(s)
Permanent Link | https://scholars.cityu.edu.hk/en/publications/publication(ae66ff11-ee83-4bde-9daa-5df7ee4ebcec).html |
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Abstract
Using a combination of methodologies from computer game and landscape studies, I present computer games as the paradigm landscapes of the 21st century. I argue that if we scrutinise computer game environments in this way, we can reveal important relationships between historical landscape narratives and present interactions with the physical environment
Citation Format(s)
No Benign Landscapes. / Nelson, Peter.
2016. VR & Machinic Image, Hong Kong.
2016. VR & Machinic Image, Hong Kong.
Research output: Conference Papers › RGC 31B - Invited conference paper (non-refereed items) › Yes