No Benign Landscapes

Research output: Conference Papers (RGC: 31A, 31B, 32, 33)31B_Invited conference paper (non-refereed items)

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Detail(s)

Original languageEnglish
Publication statusPublished - 19 Dec 2016

Conference

TitleVR & Machinic Image
LocationCreative Media Centre (8F) 18 Tat Hong Avenue Kowloon Tong Hong Kong
PlaceHong Kong
Period19 - 20 December 2016

Abstract

Using a combination of methodologies from computer game and landscape studies, I present computer games as the paradigm landscapes of the 21st century. I argue that if we scrutinise computer game environments in this way, we can reveal important relationships between historical landscape narratives and present interactions with the physical environment

Citation Format(s)

No Benign Landscapes. / Nelson, Peter.

2016. VR & Machinic Image, Hong Kong.

Research output: Conference Papers (RGC: 31A, 31B, 32, 33)31B_Invited conference paper (non-refereed items)