New design methods for activist gaming

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

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Author(s)

Detail(s)

Original languageEnglish
Title of host publicationProceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play
Publication statusPublished - 2005
Externally publishedYes

Conference

Title2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005
PlaceCanada
CityVancouver, BC
Period16 - 20 June 2005

Abstract

Significant work in the gaming and HCI communities has focused on systems that support human values such as privacy, trust, and community. Designers and engineers have become increasingly aware of ways in which the artifacts they create can embody political, social, and ethical values. Yet there has been little work toward producing practical methodologies that systematically incorporate values in the design process. This paper is aimed at introducing systematic methods for the iterative discovery, analysis, and integration of values into the work of game designers and technologists. It is our hope that such work will shed light on the benefits and challenges of employing a values-oriented approach across a variety of design contexts. © 2005 Authors & Digital Games Research Association DiGRA.

Research Area(s)

  • Activism, Game design, Human factors, Pedagogy, Social issues, Values

Citation Format(s)

New design methods for activist gaming. / Flanagan, Mary; Howe, Daniel C.; Nissenbaum, Helen.

Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play. 2005.

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review