Navigating the Penumbra of Virtual Reality : Perception, Cinematography, Psychology and Ethics
Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with ISBN/ISSN) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Title of host publication | ISEA2019 Gwangju LUX AETERNA |
Subtitle of host publication | Proceedings of the 25th International Symposium on Electronic Art |
Editors | Juyong Park, Juhan Nam, Jin Wan Park |
Publisher | Art Center Nabi |
Pages | 670-672 |
ISBN (Print) | 979-11-87275-06-0 |
Publication status | Published - Jun 2019 |
Conference
Title | 25th International Symposium on Electronic Art (ISEA 2019) |
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Location | Asia Culture Center |
Place | Korea, Republic of |
City | Gwangju |
Period | 22 - 28 June 2019 |
Link(s)
Permanent Link | https://scholars.cityu.edu.hk/en/publications/publication(7c0934bc-be7f-46a5-bfd0-e81348428b5c).html |
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Abstract
Since the coining of the term “virtual reality” (VR) by Jaron Lanier and development of head-mounted displays by pioneers such as Ivan Sutherland, VR has undergone several rounds of evolution, re-inventing itself slightly each time. It is only after over half a century, however, that this technology has now become accessible to the general consumer and therefore the mainstream. Not only that, anyone with access to this technology can now create content for VR - including artists. This raises questions about a creator’s responsibility for a user’s experience regardless of whether it relates to perception, aesthetics, psychology, ethics or multiple other factors. This panel examines several of these factors with an ultimate questioning of the impact VR artistic creations have on their audience and how these concerns factor into the design of an VR experience.
Research Area(s)
- Virtual reality, behaviors, cinematography, empathy, ethics, gaming, immersion, perception, narrative, real-time, reflexivity
Bibliographic Note
Information for this record is supplemented by the author(s) concerned.
Citation Format(s)
Navigating the Penumbra of Virtual Reality : Perception, Cinematography, Psychology and Ethics. / Kim, Eugenia; Bahng, Sojung; Mirocha, Lukasz et al.
ISEA2019 Gwangju LUX AETERNA: Proceedings of the 25th International Symposium on Electronic Art. ed. / Juyong Park; Juhan Nam; Jin Wan Park. Art Center Nabi, 2019. p. 670-672.Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with ISBN/ISSN) › peer-review