TY - GEN
T1 - Narrative friction in Alternate Reality Games
T2 - 5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011
AU - Stenros, Jaakko
AU - Holopainen, Jussi
AU - Waern, Annika
AU - Montola, Markus
AU - Ollila, Elina
N1 - Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].
PY - 2011
Y1 - 2011
N2 - Alternate Reality Games (ARG) tend to have story-driven game structures. Hence, it is useful to investigate how player activities interact with the often pre-scripted storyline in this genre. In this article, we report on a study of a particular ARG production, Conspiracy For Good (CFG), which was at the same time emphasising the role of strong storytelling, and active on-site participation by players. We uncover multiple levels of friction between the story content and the mode of play of live participants, but also between live and online participation. Based on the observations from the production, we present design recommendations for future productions with similar goals. © 2011 Authors & Digital Games Research Association DiGRA.
AB - Alternate Reality Games (ARG) tend to have story-driven game structures. Hence, it is useful to investigate how player activities interact with the often pre-scripted storyline in this genre. In this article, we report on a study of a particular ARG production, Conspiracy For Good (CFG), which was at the same time emphasising the role of strong storytelling, and active on-site participation by players. We uncover multiple levels of friction between the story content and the mode of play of live participants, but also between live and online participation. Based on the observations from the production, we present design recommendations for future productions with similar goals. © 2011 Authors & Digital Games Research Association DiGRA.
KW - ARG
KW - Design
KW - Gameplay
KW - Games
KW - Larp
KW - Narrative
KW - Pervasive
KW - Transmedia
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M3 - RGC 32 - Refereed conference paper (with host publication)
T3 - Proceedings of DiGRA 2011 Conference: Think Design Play
BT - Proceedings of DiGRA 2011 Conference: Think Design Play
Y2 - 14 September 2011 through 17 September 2011
ER -