Narrative friction in Alternate Reality Games: Design insights from conspiracy for good

Jaakko Stenros, Jussi Holopainen, Annika Waern, Markus Montola, Elina Ollila

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

17 Citations (Scopus)

Abstract

Alternate Reality Games (ARG) tend to have story-driven game structures. Hence, it is useful to investigate how player activities interact with the often pre-scripted storyline in this genre. In this article, we report on a study of a particular ARG production, Conspiracy For Good (CFG), which was at the same time emphasising the role of strong storytelling, and active on-site participation by players. We uncover multiple levels of friction between the story content and the mode of play of live participants, but also between live and online participation. Based on the observations from the production, we present design recommendations for future productions with similar goals. © 2011 Authors & Digital Games Research Association DiGRA.
Original languageEnglish
Title of host publicationProceedings of DiGRA 2011 Conference: Think Design Play
Publication statusPublished - 2011
Externally publishedYes
Event5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011 - Utrecht, Netherlands
Duration: 14 Sept 201117 Sept 2011

Publication series

NameProceedings of DiGRA 2011 Conference: Think Design Play

Conference

Conference5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011
PlaceNetherlands
CityUtrecht
Period14/09/1117/09/11

Bibliographical note

Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].

Research Keywords

  • ARG
  • Design
  • Gameplay
  • Games
  • Larp
  • Narrative
  • Pervasive
  • Transmedia

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