Music Production for Dolby Atmos and Auro 3D

Robert Jay Ellis-Geiger*

*Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

4 Citations (Scopus)

Abstract

This paper explores 3D cinematic spatial audio techniques adapted and develop for Dolby Atmos and Auro-3D by the author for the production of music for feature film. The main objective was to develop a way of recording and mixing music that could translate to both Dolby Atmos and Auro-3D cinema reproduction systems.
Original languageEnglish
Title of host publication141st Audio Engineering Society International Convention 2016, AES 2016
PublisherAudio Engineering Society
Publication statusPublished - 2 Oct 2016
Event141st Audio Engineering Society International Convention 2016, AES 2016 - Los Angeles, United States
Duration: 29 Sept 20162 Oct 2016

Conference

Conference141st Audio Engineering Society International Convention 2016, AES 2016
PlaceUnited States
CityLos Angeles
Period29/09/162/10/16

Bibliographical note

The information for this conference does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).

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