TY - GEN
T1 - Motion planning and synthesis of human-like characters in constrained environments
AU - Zhang, Liangjun
AU - Pan, Jia
AU - Manocha, Dinesh
PY - 2009
Y1 - 2009
N2 - We give an overview of our recent work on generating naturally-looking human motion in constrained environments with multiple obstacles. This includes a whole-body motion planning algorithm for high DOF human-like characters. The planning problem is decomposed into a sequence of low dimensional sub-problems. We use a constrained coordination scheme to solve the sub-problems in an incremental manner and a local path refinement algorithm to compute collision-free paths in tight spaces and satisfy the statically stable constraint on CoM. We also present a hybrid algorithm to generate plausible motion by combing the motion computed by our planner with mocap data. We demonstrate the performance of our algorithm on a 40 DOF human-like character and generate efficient motion strategies for object placement, bending, walking, and lifting in complex environments. © Springer-Verlag 2009.
AB - We give an overview of our recent work on generating naturally-looking human motion in constrained environments with multiple obstacles. This includes a whole-body motion planning algorithm for high DOF human-like characters. The planning problem is decomposed into a sequence of low dimensional sub-problems. We use a constrained coordination scheme to solve the sub-problems in an incremental manner and a local path refinement algorithm to compute collision-free paths in tight spaces and satisfy the statically stable constraint on CoM. We also present a hybrid algorithm to generate plausible motion by combing the motion computed by our planner with mocap data. We demonstrate the performance of our algorithm on a 40 DOF human-like character and generate efficient motion strategies for object placement, bending, walking, and lifting in complex environments. © Springer-Verlag 2009.
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U2 - 10.1007/978-3-642-10347-6_13
DO - 10.1007/978-3-642-10347-6_13
M3 - RGC 32 - Refereed conference paper (with host publication)
SN - 3642103464
SN - 9783642103469
VL - 5884 LNCS
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 138
EP - 145
BT - Motion in Games
PB - Springer Verlag
T2 - 2nd International Workshop on Motion in Games, MIG 2009
Y2 - 21 November 2009 through 24 November 2009
ER -