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Modeling literary culture through interactive digital media

Chamari Edirisinghe, Kening Zhu, Nimesha Ranasinghe, Eng Tat Khoo, Vidyarth Eluppai Srivatsan, Janaka Prasad Wijesena, Owen Noel Newton Fernando, Adrian David Cheok

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

In the rapidly transforming landscape of modern world, people unconsciously refrain from interacting in public spaces, containing their communications that are extensive and universal, within home and relatively individually. The mass connectivity and technological advancement created new cultural values, thus altering the human perception of the world around him. This state of affairs is jeopardizing some of the cultural identities that have surmounted few centuries, shaping the values and associated customs of numerous generations. Furthermore, the computer technology became integrated exceedingly with the modern culture, which prompted us to introduce and explore the avenues of cultural computing that is the familiar ground of the modern society. With the intention of promoting values of distinct cultures, which will greatly assist in enhancing the social relationship, we have developed a framework to communicate literature through digital media, which introduced the platform to create Poetry Mix-up. © 2009 Springer-Verlag London Limited.
Original languageEnglish
Pages (from-to)239-247
JournalVirtual Reality
Volume15
Issue number4
DOIs
Publication statusPublished - Nov 2011
Externally publishedYes

Research Keywords

  • Cultural computing
  • Digital media
  • Interactive computing system
  • Literature
  • Mobile culture
  • SMS
  • Social interaction

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