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Modeling civil violence: An evolutionary multi-agent, game theoretic approach

  • C. K. Goh
  • , H. Y. Quek
  • , K. C. Tan
  • , H. A. Abbass

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

This paper focuses on the design and development of a spatial Evolutionary Multi-Agent Social Network (EMAS) to investigate the underlying emergent macroscopic behavioral dynamics of civil violence, as a result of the microscopic local movement and game-theoretic interactions between multiple goal-oriented agents. Agents are modeled from multi-disciplinary perspectives and their behavioral strategies are evolved over time via collective co-evolution and independent learning. Experimental results reveal the onset of fascinating global emergent phenomenon as well as interesting patterns of group movement and behavioral development. Analysis of the results provides new insights into the intricate behavioral dynamics that arises in civil upheavals. Collectively, EMAS serves as a vehicle to facilitate the behavioral development of autonomous agents as well as a platform to verify the effectiveness of various violence management policies which is paramount to the mitigation of casualties. © 2006 IEEE.
Original languageEnglish
Title of host publication2006 IEEE International Conference on Evolutionary Computation
PublisherIEEE
Pages1624-1631
ISBN (Print)0-7803-9487-9
DOIs
Publication statusPublished - Jul 2006
Externally publishedYes
Event2006 IEEE Congress on Evolutionary Computation (CEC 2006) - Vancouver, BC, Canada
Duration: 16 Jul 200621 Jul 2006

Conference

Conference2006 IEEE Congress on Evolutionary Computation (CEC 2006)
PlaceCanada
CityVancouver, BC
Period16/07/0621/07/06

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