Abstract
This study aims to theoretically explore whether Massively Multiplayer Online Game (MMOG) is an effective collaborative learning platform, empirically examine the occurrence of knowledge creation in MMOG game-play, and conceptually advocate the research potential of MMOG game-based collaborative learning. Although a growing number of researchers have started to use MMOG as a new generation of educational platform, the study for theoretical justification of the occurrence of collaborative learning behavior in MMOG is still under-researched. To bridge this gap, this study integrates MMOG and technology-based collaborative learning streams of research to theoretically explore whether MMOG is an effective learning platform based on Alavi's three attributes of effective technology-mediated collaborative learning environment. In order to examine the occurrence of knowledge creation in the MMOG game-based collaborative learning, we propose definitions of explicit and tacit knowledge in MMOG. Then we conduct an exploratory study using a semi-structural interview approach to collect and analyze qualitative data, in order to support our stipulation of the occurrence of four modes of knowledge conversion in MMOG game-play based on the Nonaka's dynamic theory of organization creation. According to our research findings, this paper advocates the research potential of MMOG game-based collaborative learning in future research.
| Original language | English |
|---|---|
| Title of host publication | PACIS 2009 - 13th Pacific Asia Conference on Information Systems: IT Services in a Global Environment |
| Publication status | Published - 2009 |
| Event | 13th Pacific Asia Conference on Information Systems: IT Services in a Global Environment, PACIS 2009 - Hyderabad, India Duration: 10 Jul 2009 → 12 Jul 2009 |
Conference
| Conference | 13th Pacific Asia Conference on Information Systems: IT Services in a Global Environment, PACIS 2009 |
|---|---|
| Place | India |
| City | Hyderabad |
| Period | 10/07/09 → 12/07/09 |
Research Keywords
- Game-based collaborative learning
- MMOG
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