Abstract
This paper draws upon existentialism, play theory, and game studies and makes use of first- person insights on Pocket Planes (2014) in order to address questions pertaining to the nature of freedom in single-player computer game play. On one hand, this paper could be read as a critique of Pocket Planes . On the other, it focuses on Pocket Planes as a case through which to examine the usefulness of the idea of ‘free play’ for the description of the interactions we have with single-player computer game artifacts. First, I shall briefly introduce Pocket Planes to give the reader a context, and then proceed to cross-expose concepts from Fromm’s dualistic notion of freedom with ideas of play from Hendricks and Fink. I shall then analyse how the experience of playing Pocket Planes matches with this constellation, and proceed to discuss what the analysis could possibly tell us about freedom and play on a more general level.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of Philosophy of Computer Games 2014 |
| Publication status | Published - 3 Nov 2014 |
| Event | Philosophy of Computer Games 2014 - Istanbul, Türkiye Duration: 3 Nov 2014 → 5 Nov 2014 |
Conference
| Conference | Philosophy of Computer Games 2014 |
|---|---|
| Place | Türkiye |
| City | Istanbul |
| Period | 3/11/14 → 5/11/14 |
Research Keywords
- computer games
- game studies
- free-to-play
- f2p
- freedom
- play
- play theory
- philosophy of computer games
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