Meta-perception: Reflexes and bodies as part of the interface

Carson Reynolds, Alvaro Cassinelli, Masatoshi Ishikawa

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

3 Citations (Scopus)

Abstract

Meta-perception is both an interaction design concept and the theme of a research group at the University of Tokyo. As a design concept, meta-perception is used to describe experience of novel phenomena made possible by devices that extend the human percepts. As a research group, our goal is to develop methods for capturing and manipulating information that is normally inaccessible to humans and machines. In this paper we describe various displays and devices that exemplify meta-perception. These include: several displays with which the human bodily interacts and wearable haptic devices that act as an extended skin. We reflect upon a design approach which borrows from elements of philosophy and media art to describe a different relationship between humans and technology.
Original languageEnglish
Title of host publicationCHI '08 Extended Abstracts on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Pages3669-3674
ISBN (Print)978-1-60558-012-8
DOIs
Publication statusPublished - Apr 2008
Externally publishedYes
Event28th Annual CHI Conference on Human Factors in Computing Systems - Florence, Italy
Duration: 5 Apr 200810 Apr 2008

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference28th Annual CHI Conference on Human Factors in Computing Systems
Country/TerritoryItaly
CityFlorence
Period5/04/0810/04/08

Research Keywords

  • Augmented reality
  • Displays
  • Haptics
  • Input devices

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