Medusa3D : The Watchful Eye Freezing Illegitimate Users in Virtual Reality Interactions
Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Article number | 270 |
Number of pages | 21 |
Journal / Publication | Proceedings of the ACM on Human-Computer Interaction |
Volume | 8 |
Issue number | MHCI |
Online published | 24 Sept 2024 |
Publication status | Published - Sept 2024 |
Link(s)
Abstract
The remarkable growth of Virtual Reality (VR) in recent years has extended its applications beyond entertainment to sectors including education, e-commerce, and remote communication. Since VR devices contain user's private information, user authentication becomes increasingly important. Current authentication systems in VR, such as password-based or static biometric-based methods, are either cumbersome to use or vulnerable to attacks such as shoulder surfing. To address these limitations, we propose Medusa3D, a challenge-response authentication system for VR based on reflexive eye responses. Unlike existing methods, reflexive eye responses are involuntary and effortless, offering a secure and user-friendly credential for authentication. We implement Medusa3D on an off-the-shelf VR and conduct evaluations with 25 participants. The evaluation results show that Medusa3D achieves 0.21% FAR and 0.13% FRR, demonstrating high security under various ocular conditions and resilience against attacks such as zero-effort attack, replay attack, and mimicry attack. A user study indicates that Medusa3D is user-friendly and well-adopted among participants. © 2024 Copyright held by the owner/author(s).
Research Area(s)
- VR, user authentication, gaze
Bibliographic Note
Full text of this publication does not contain sufficient affiliation information. Related Research Unit(s) information for this record is supplemented by the author(s) concerned
Citation Format(s)
Medusa3D: The Watchful Eye Freezing Illegitimate Users in Virtual Reality Interactions. / JIAO, AOCHEN; DUAN, DI; XU, WEITAO.
In: Proceedings of the ACM on Human-Computer Interaction, Vol. 8, No. MHCI, 270, 09.2024.
In: Proceedings of the ACM on Human-Computer Interaction, Vol. 8, No. MHCI, 270, 09.2024.
Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review