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Mediating Media Studies - Stimulating critical awareness in a virtual environment

Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review

Abstract

Second Life has become increasingly popular with educators and educational institutions, because of the educational possibilities it seems to offer. While there has been a lot of hype and academic publications about educational design or the theoretical framing of teaching in virtual environments, there have been few publications focussing on actual teaching and learning experiences of lecturers and students in Higher Education institutions. This article uses practical examples from an introductory course on Media studies taught at the Hong Kong Polytechnic University to demonstrate that even simple tasks in Second Life can be used to great effect if properly contextualised into the course being taught. High levels of technical skills, or extraordinary educational designs are less important to employing Second Life successfully in a Higher Education environment, than a proper evaluation of student learning outcomes, and teaching goals.
Original languageEnglish
Pages (from-to)791-798
JournalComputers and Education
Volume54
Issue number3
Online published28 Oct 2009
DOIs
Publication statusPublished - Apr 2010
Externally publishedYes

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Research Keywords

  • Interactive learning environments
  • Media in education
  • Post-secondary education
  • Virtual reality

Policy Impact

  • Cited in Policy Documents

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