Mapping the field of eSports in Hong Kong : An analysis of policy, culture, and external factors

Research output: Scholarly Books, Monographs, Reports and Case Studies (RGC: 11, 13, 14, 48, 49)48_Consulting or contract research report


  1. 2018
  2. Ideas and Realities of Gamification: Work/Play Hybrids

    Olli Tapio LEINO (Participant), Sebastian Möring (Participant) & Espen Aarseth (Participant)

    2 Mar 2018

    Activity: Participating in or organising a conference / an eventParticipation in conference

  3. Technological Play in the Era of Neoliberal Capitalism

    Olli Tapio LEINO (Speaker)

    2 Mar 2018

    Activity: Talk/lecture or presentationTalk/lecture