TY - JOUR
T1 - Magic Furniture
T2 - Design Paradigm of Multi-function Assembly
AU - Fu, Qiang
AU - Zhang, Fan
AU - Li, Xueming
AU - Fu, Hongbo
PY - 2024/7
Y1 - 2024/7
N2 - Assembly-based furniture with movable parts enables shape and structure reconfiguration, thus supporting multiple functions. Although a few attempts have been made for facilitating the creation of multi-function objects, designing such a multi-function assembly with the existing solutions often requires high imagination of designers. We develop the Magic Furniture system for users to easily create such designs simply given multiple cross-category objects. Our system automatically leverages the given objects as references to generate a 3D model with movable boards driven by back-and-forth movement mechanisms. By controlling the states of these mechanisms, a designed multi-function furniture object can be reconfigured to approximate the shapes and functions of the given objects. To ensure the designed furniture easy to transform between different functions, we perform an optimization algorithm to choose a proper number of movable boards and determine their shapes and sizes, following a set of design guidelines. We demonstrate the effectiveness of our system through various multi-function furniture designed with different sets of reference inputs and various movement constraints. We also evaluate the design results through several experiments including comparative and user studies. © 2023 IEEE.
AB - Assembly-based furniture with movable parts enables shape and structure reconfiguration, thus supporting multiple functions. Although a few attempts have been made for facilitating the creation of multi-function objects, designing such a multi-function assembly with the existing solutions often requires high imagination of designers. We develop the Magic Furniture system for users to easily create such designs simply given multiple cross-category objects. Our system automatically leverages the given objects as references to generate a 3D model with movable boards driven by back-and-forth movement mechanisms. By controlling the states of these mechanisms, a designed multi-function furniture object can be reconfigured to approximate the shapes and functions of the given objects. To ensure the designed furniture easy to transform between different functions, we perform an optimization algorithm to choose a proper number of movable boards and determine their shapes and sizes, following a set of design guidelines. We demonstrate the effectiveness of our system through various multi-function furniture designed with different sets of reference inputs and various movement constraints. We also evaluate the design results through several experiments including comparative and user studies. © 2023 IEEE.
KW - assembly-based modeling
KW - Media
KW - Merging
KW - Multi-function design
KW - Rails
KW - Shape
KW - shape reconfiguration
KW - Solid modeling
KW - Three-dimensional displays
KW - Urban areas
UR - http://www.scopus.com/inward/record.url?scp=85149408112&partnerID=8YFLogxK
UR - https://www.scopus.com/record/pubmetrics.uri?eid=2-s2.0-85149408112&origin=recordpage
U2 - 10.1109/TVCG.2023.3250488
DO - 10.1109/TVCG.2023.3250488
M3 - RGC 21 - Publication in refereed journal
SN - 1077-2626
VL - 30
SP - 4068
EP - 4079
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
IS - 7
ER -