Ludic Boredom : Discussing a Manifesto

Research output: Conference PapersRGC 33 - Other conference paperpeer-review

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Detail(s)

Original languageEnglish
Publication statusPresented - 8 Aug 2019

Conference

TitleThe 12th Digital Games Research Association Conference (DIGRA 2019)
LocationRitsumeikan University
PlaceJapan
CityKyoto
Period6 - 10 August 2019

Abstract

We are a group of international researchers who have worked on the topic of ludic boredom on a number of occasions (Apperley 2018; Fizek 2018; Lammes 2017, 2018; Leino 2018; Majkowski 2018; Möring 2014, 2018). The latest result of our ongoing work is a manifesto for ludic boredom which we offer to present in the form of a performative reading and thereby triggering a discussion on the topic with the audience. We believe that ludic boredom is a timely topic worthwhile to be discussed in the context of the DiGRA 2019 conference at least three reasons: 1. Boredom is a phenomenon that can be intrinsic to play and games, but remains under-theorised; 2. Cultural, societal, economic and technological developments can be interpreted through the lens of ludic boredom; 3. It caters well to the topic of the conference, that is ludo-mix, since ludic boredom is a transmedial phenomenon.

Citation Format(s)

Ludic Boredom: Discussing a Manifesto. / Lammes, Sybille; Majkowski, Tomasz; Leino, Olli Tapio et al.
2019. The 12th Digital Games Research Association Conference (DIGRA 2019), Kyoto, Japan.

Research output: Conference PapersRGC 33 - Other conference paperpeer-review