Lower Bounds on the Best-Case Complexity of Solving a Class of Non-cooperative Games
Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
Author(s)
Detail(s)
Original language | English |
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Pages (from-to) | 244-249 |
Journal / Publication | IFAC-PapersOnLine |
Volume | 49 |
Issue number | 22 |
Online published | 1 Nov 2016 |
Publication status | Published - 2016 |
Externally published | Yes |
Workshop
Title | 6th IFAC Workshop on Distributed Estimation and Control in Networked Systems NECSYS 2016 |
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Location | Tokyo International Exchange Center |
Place | Japan |
City | Tokyo |
Period | 8 - 9 September 2016 |
Link(s)
Abstract
This paper studies the complexity of solving the class G of all N-player non-cooperative games with continuous action spaces that admit at least one Nash equilibrium (NE). We consider a distributed Nash seeking setting where agents communicate with a set of system nodes (SNs), over noisy communication channels, to obtain the required information for updating their actions. The complexity of solving games in the class G is defined as the minimum number of iterations required to find a NE of any game in G with ε accuracy. Using information-theoretic inequalities, we derive a lower bound on the complexity of solving the game class G that depends on the Kolmogorov 2ε-capacity of the constraint set and the total capacity of the communication channels. We also derive a lower bound on the complexity of solving games in G which depends on the volume and surface area of the constraint set.
Research Area(s)
Citation Format(s)
Lower Bounds on the Best-Case Complexity of Solving a Class of Non-cooperative Games. / Nekouei, Ehsan; Alpcan, Tansu; Nair, Girish N. et al.
In: IFAC-PapersOnLine, Vol. 49, No. 22, 2016, p. 244-249.
In: IFAC-PapersOnLine, Vol. 49, No. 22, 2016, p. 244-249.
Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review