Abstract
This paper studies the complexity of solving the class G of all N-player non-cooperative games with continuous action spaces that admit at least one Nash equilibrium (NE). We consider a distributed Nash seeking setting where agents communicate with a set of system nodes (SNs), over noisy communication channels, to obtain the required information for updating their actions. The complexity of solving games in the class G is defined as the minimum number of iterations required to find a NE of any game in G with ε accuracy. Using information-theoretic inequalities, we derive a lower bound on the complexity of solving the game class G that depends on the Kolmogorov 2ε-capacity of the constraint set and the total capacity of the communication channels. We also derive a lower bound on the complexity of solving games in G which depends on the volume and surface area of the constraint set.
| Original language | English |
|---|---|
| Pages (from-to) | 244-249 |
| Journal | IFAC-PapersOnLine |
| Volume | 49 |
| Issue number | 22 |
| Online published | 1 Nov 2016 |
| DOIs | |
| Publication status | Published - 2016 |
| Externally published | Yes |
| Event | 6th IFAC Workshop on Distributed Estimation and Control in Networked Systems NECSYS 2016 - Tokyo International Exchange Center, Tokyo, Japan Duration: 8 Sept 2016 → 9 Sept 2016 |
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