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Lower Bounds on the Best-Case Complexity of Solving a Class of Non-cooperative Games

Ehsan Nekouei*, Tansu Alpcan*, Girish N. Nair*, Robin J. Evans*

*Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

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Abstract

This paper studies the complexity of solving the class G of all N-player non-cooperative games with continuous action spaces that admit at least one Nash equilibrium (NE). We consider a distributed Nash seeking setting where agents communicate with a set of system nodes (SNs), over noisy communication channels, to obtain the required information for updating their actions. The complexity of solving games in the class G is defined as the minimum number of iterations required to find a NE of any game in G with ε accuracy. Using information-theoretic inequalities, we derive a lower bound on the complexity of solving the game class G that depends on the Kolmogorov 2ε-capacity of the constraint set and the total capacity of the communication channels. We also derive a lower bound on the complexity of solving games in G which depends on the volume and surface area of the constraint set.
Original languageEnglish
Pages (from-to)244-249
JournalIFAC-PapersOnLine
Volume49
Issue number22
Online published1 Nov 2016
DOIs
Publication statusPublished - 2016
Externally publishedYes
Event6th IFAC Workshop on Distributed Estimation and Control in Networked Systems NECSYS 2016 - Tokyo International Exchange Center, Tokyo, Japan
Duration: 8 Sept 20169 Sept 2016

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