Lithium Hindsight 360 : Designing a process to create movement-based VR illness narratives

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review

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Author(s)

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Detail(s)

Original languageEnglish
Title of host publicationProceedings of the 31st Australian Conference on Human-Computer-Interactionn (OzCHI’19)
PublisherAssociation for Computing Machinery
Pages538-541
ISBN (Print)9781450376969
Publication statusPublished - Dec 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Title31st Australian Conference on Human-Computer-Interaction, OzCHI 2019
PlaceAustralia
CityPerth/Fremantle
Period2 - 5 December 2019

Abstract

Illness narratives in the medical humanities have traditionally been text-based. For some patients, text may not be sufficient nor ideal for conveying their experiences to others. Lithium Hindsight 360 (LH360) is a virtual reality prototype intended to help bipolar disorder patients envision an alternative way of communicating their illness narrative to other individuals. Dance and somatic movement are used instead of text as a communication method to help non-patients understand the physical experience of having a mental illness. The creation process for the prototype will then lead to a set of design guidelines for patients interested in creating their own movement-based VR illness narrative. These guidelines are intended to help simplify a potentially complex and expensive process. In this demonstration, participants will be able to both view the prototype and walkthrough part of the design process.

Research Area(s)

  • Autoethnography, Bipolar disorder, dance, Empathy, Medical humanities, Motion capture, Narrative medicine, Pathography, Somatic movement, Virtual reality

Citation Format(s)

Lithium Hindsight 360 : Designing a process to create movement-based VR illness narratives. / Kim, Eugenia S.; Crowe, Andrew.

Proceedings of the 31st Australian Conference on Human-Computer-Interactionn (OzCHI’19). Association for Computing Machinery, 2019. p. 538-541 (ACM International Conference Proceeding Series).

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)peer-review