Abstract
We consider a dynamic traffic routing game over an urban road network involving a large number of drivers in which each driver selecting a particular route is subject to a penalty that is affine in the logarithm of the number of drivers selecting the same route. We show that the mean-field approximation of such a game leads to the so-called linearly solvable Markov decision process, implying that its mean-field equilibrium (MFE) can be found simply by solving a finite-dimensional linear system backward in time. Based on this backward-only characterization, it is further shown that the obtained MFE has the notable property of strong time-consistency. A connection between the obtained MFE and a particular class of fictitious play is also discussed.
| Original language | English |
|---|---|
| Article number | 9061051 |
| Pages (from-to) | 880-887 |
| Journal | IEEE Transactions on Automatic Control |
| Volume | 66 |
| Issue number | 2 |
| Online published | 8 Apr 2020 |
| DOIs | |
| Publication status | Published - Feb 2021 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 11 Sustainable Cities and Communities
Research Keywords
- Intelligent transportation systems
- multiagent systems
- terative learning control mean field games
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