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Linearly Solvable Mean-Field Traffic Routing Games

  • Takashi Tanaka*
  • , Ehsan Nekouei
  • , Ali Reza Pedram
  • , Karl Henrik Johansson
  • *Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

We consider a dynamic traffic routing game over an urban road network involving a large number of drivers in which each driver selecting a particular route is subject to a penalty that is affine in the logarithm of the number of drivers selecting the same route. We show that the mean-field approximation of such a game leads to the so-called linearly solvable Markov decision process, implying that its mean-field equilibrium (MFE) can be found simply by solving a finite-dimensional linear system backward in time. Based on this backward-only characterization, it is further shown that the obtained MFE has the notable property of strong time-consistency. A connection between the obtained MFE and a particular class of fictitious play is also discussed.
Original languageEnglish
Article number9061051
Pages (from-to)880-887
JournalIEEE Transactions on Automatic Control
Volume66
Issue number2
Online published8 Apr 2020
DOIs
Publication statusPublished - Feb 2021

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Research Keywords

  • Intelligent transportation systems
  • multiagent systems
  • terative learning control mean field games

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