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Let's Play Together through Channels: Understanding the Practices and Experience of Danmaku Participation Game Players in China

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Live streaming is becoming increasingly popular in recent years, as most channels prioritize the delivery of engaging content to their viewers. Among various live streaming channels, Danmaku participation game (DPG) has emerged in China as a mixture of live streaming and online gaming, offering an immersive gaming experience to players. Although prior research has explored audience participation games (APGs) in North America and Europe, it primarily focuses on discussing prototypes and lacks observation of players in natural settings. Little is known about how players perceive DPGs and their player experience. To fill the research gap, we observed a series of DPG channels and conducted an interview-based study to gain insights into the practices and experiences of DPG players. Our work reveals that DPGs can effectively synergize live streaming and online games, amplifying both player engagement and a profound sense of accomplishment to players.

© 2023 Copyright held by the owner/author(s). Publication rights licensed to ACM.
Original languageEnglish
Title of host publicationCHI PLAY 2023
EditorsJim Wallace, Jennifer Whitson, Beth Bonsignore, Julian Frommel, Erik Harpstead
PublisherAssociation for Computing Machinery
Pages1025–1043
ISBN (Print)979-8-4007-0029-3
DOIs
Publication statusPublished - 2023
Event10th AACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2023) - Hybrid, Stratford, Canada
Duration: 10 Oct 202313 Oct 2023
https://chiplay.acm.org/2023/

Publication series

NameProceedings of the ACM on Human-Computer Interaction
PublisherAssociation for Computing Machinery (ACM)
NumberCHI PLAY
Volume7
ISSN (Print)2573-0142

Conference

Conference10th AACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2023)
PlaceCanada
CityStratford
Period10/10/2313/10/23
Internet address

Bibliographical note

Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).

Research Keywords

  • Audience participation games
  • Live streaming
  • Player experience

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