Lessons learned in designing ubiquitous augmented reality user interfaces

Christian Sandor, Gudrun Klinker

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 12 - Chapter in an edited book (Author)peer-review

Abstract

Ubiquitous augmented reality (UAR) is an emerging human-computer interaction technology, arising from the convergence of augmented reality and ubiquitous computing. In UAR, visualizations can augment the real world with digital information. Interactions can follow a tangible metaphor. Both should adapt according to the user's context and are distributed on a possibly changing set of devices. Current research problems for user interfaces in UAR are software infrastructures, authoring tools, and a supporting design process. We present case studies of how we have used a systematic design space analysis to carefully narrow the amount of available design options. The next step in our approach is to use interactive, possibly immersive tools to support interdisciplinary brainstorming sessions. Several tools are presented. We conclude by summarizing the lessons we have learned while applying our method.
Original languageEnglish
Title of host publicationEmerging Technologies of Augmented Reality
Subtitle of host publicationInterfaces and Design
EditorsMichael Haller, Mark Billinghurst, Bruce Thomas
PublisherIGI Global Publishing
Chapter11
Pages218-235
ISBN (Electronic)9781599040684
ISBN (Print)1599040662, 9781599040677
DOIs
Publication statusPublished - 2007
Externally publishedYes

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