Skip to main navigation Skip to search Skip to main content

Learning through role play software: A feasible approach to professional education?

Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review

Abstract

We analyze design concepts and efficiency of computer role play software as a tool for professional education. Role play software interactively "tells a story" in which the software user becomes the main character, completes tasks, and achieves objectives. In executing the software, the user makes decisions, gathers information, and generates knowledge. We focus on two types of knowledge generation, tacit and explicit knowledge. An experimental investigation with 32 subjects suggests that role play software use does not necessarily improve explicit knowledge, but that it boosts subjects tacit knowledge. We also identify three key elements of role play software, story, development approach, and implementation, and determine that role play software prototypes can be feasibly developed.
Original languageEnglish
Pages (from-to)547-553
JournalWirtschaftsinformatik
Volume39
Issue number6
Publication statusPublished - 1997

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Research Keywords

  • Knowledge
  • learning efficiency
  • Organizational learning
  • Role play software

Fingerprint

Dive into the research topics of 'Learning through role play software: A feasible approach to professional education?'. Together they form a unique fingerprint.

Cite this