Abstract
In recent years, there is an increased interest to apply computer games to facilitate training and learning, with the expectation that simulated environment can improve trainees' performance and enjoyment in the learning activities at a relatively low cost. Such expectation is that better immersive capabilities of the computer game environment would lead to better performance, as well as making the exercise more enjoyable. The aim of this research is to confirm such belief, by defining and testing an integrated model of game immersion, enjoyment and performance. To this end, this study posits that visual aspects (in our case, vividness and visual appeal) embedded within the game design would enhance immersion, and ultimately impact on enjoyment and performance. Eighty subjects participated in an empirical test, for which World of Warcraft (WOW)-Mists of Pandaria was selected as the context. The results indicate that vividness is highly related to immersion, while immersion has significant impact on enjoyment and performance.
| Original language | English |
|---|---|
| Title of host publication | 20th Americas Conference on Information Systems (AMCIS 2014) |
| Subtitle of host publication | Smart Sustainability: The Information Systems Opportunity |
| Publisher | Association for Information Systems |
| Pages | 4352-4362 |
| Number of pages | 11 |
| ISBN (Electronic) | 978-0-692-25320-5, 9780692253205 |
| ISBN (Print) | 9781632667533 |
| Publication status | Published - Aug 2014 |
| Event | 20th Americas Conference on Information Systems (AMCIS 2014) - Savannah, United States Duration: 7 Aug 2014 → 9 Aug 2014 |
Publication series
| Name | Americas Conference on Information Systems, AMCIS |
|---|
Conference
| Conference | 20th Americas Conference on Information Systems (AMCIS 2014) |
|---|---|
| Place | United States |
| City | Savannah |
| Period | 7/08/14 → 9/08/14 |
Bibliographical note
Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
Research Keywords
- Computer games
- Enjoyment
- Immersion
- Performance
Fingerprint
Dive into the research topics of 'Learning Effects of Virtual Game Worlds: An Empirical Investigation of Immersion, Enjoyment and Performance'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver