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Learning a Human-Perceived Softness Measure of Virtual 3D Objects

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

We introduce the problem of computing a human-perceived softness measure for virtual 3D objects. As the virtual objects do not exist in the real world, we do not directly consider their physical properties but instead compute the human-perceived softness of the geometric shapes. We collect crowdsourced data where humans rank their perception of the softness of vertex pairs on virtual 3D models. We then compute shape descriptors and use a learning-to-rank approach to learn a softness measure mapping any vertex to a softness value. Finally, we demonstrate our framework with a variety of 3D shapes.
Original languageEnglish
Title of host publicationProceedings of the ACM Symposium on Applied Perception, SAP 2016
PublisherAssociation for Computing Machinery
Pages65-68
ISBN (Print)9781450343831
DOIs
Publication statusPublished - Jul 2016
Externally publishedYes
EventACM Symposium on Applied Perception, SAP 2016 - Anaheim, United States
Duration: 22 Jul 201623 Jul 2016
http://sap.acm.org/2016/schedule.php (Conference schedule)

Publication series

NameProceedings of the ACM Symposium on Applied Perception, SAP

Conference

ConferenceACM Symposium on Applied Perception, SAP 2016
Abbreviated titleACM SAP 2016
PlaceUnited States
CityAnaheim
Period22/07/1623/07/16
Internet address

Research Keywords

  • 3D modeling
  • crowdsourcing
  • learning
  • fabrication

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