Abstract
We introduce the problem of computing a human-perceived softness measure for virtual 3D objects. As the virtual objects do not exist in the real world, we do not directly consider their physical properties but instead compute the human-perceived softness of the geometric shapes. We collect crowdsourced data where humans rank their perception of the softness of vertex pairs on virtual 3D models. We then compute shape descriptors and use a learning-to-rank approach to learn a softness measure mapping any vertex to a softness value. Finally, we demonstrate our framework with a variety of 3D shapes.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the ACM Symposium on Applied Perception, SAP 2016 |
| Publisher | Association for Computing Machinery |
| Pages | 65-68 |
| ISBN (Print) | 9781450343831 |
| DOIs | |
| Publication status | Published - Jul 2016 |
| Externally published | Yes |
| Event | ACM Symposium on Applied Perception, SAP 2016 - Anaheim, United States Duration: 22 Jul 2016 → 23 Jul 2016 http://sap.acm.org/2016/schedule.php (Conference schedule) |
Publication series
| Name | Proceedings of the ACM Symposium on Applied Perception, SAP |
|---|
Conference
| Conference | ACM Symposium on Applied Perception, SAP 2016 |
|---|---|
| Abbreviated title | ACM SAP 2016 |
| Place | United States |
| City | Anaheim |
| Period | 22/07/16 → 23/07/16 |
| Internet address |
|
Research Keywords
- 3D modeling
- crowdsourcing
- learning
- fabrication
Fingerprint
Dive into the research topics of 'Learning a Human-Perceived Softness Measure of Virtual 3D Objects'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver