Learning 3D Shape Aesthetics Globally and Locally

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

2 Citations (Scopus)
48 Downloads (CityUHK Scholars)

Abstract

There exist previous works in computing the visual aesthetics of 3D shapes “globally”, where the term global means that shape aesthetics data are collected for whole 3D shapes and then used to compute the aesthetics of whole 3D shapes. In this paper, we introduce a novel method that takes such “global” shape aesthetics data, and learn both a “global” shape aesthetics measure that computes aesthetics scores for whole 3D shapes, and a “local” shape aesthetics measure that computes to what extent a local region on the 3D shape surface contributes to the whole shape's aesthetics. These aesthetics measures are learned, and hence do not consider existing handcrafted notions of what makes a 3D shape aesthetic. We take a dataset of global pairwise shape aesthetics, where humans compares between pairs of shapes and say which shape from each pair is more aesthetic. Our solution proposes a point-based neural network that takes a 3D shape represented by surface patches as input and jointly outputs its global aesthetics score and a local aesthetics map. To build connections between global and local aesthetics, we embed the global and local features into the same latent space and then output scores with the weights-shared aesthetics predictors. Furthermore, we designed three loss functions to supervise the training jointly. We demonstrate the shape aesthetics results globally and locally to show that our framework can make good global aesthetics predictions while the predicted aesthetics maps are consistent with human perception. In addition, we present several applications enabled by our local aesthetics metric. © 2022 The Author(s). Computer Graphics Forum © 2022 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.
Original languageEnglish
Pages (from-to)579-588
JournalComputer Graphics Forum
Volume41
Issue number7
DOIs
Publication statusPublished - Oct 2022
Event30th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2022) - Kyoto International Conference Center, Kyoto, Japan
Duration: 5 Oct 20228 Oct 2022
https://pg2022.org/

Bibliographical note

Research Unit(s) information for this publication is provided by the author(s) concerned.

Funding

We thank the anonymous reviewers for their comments. This work was partially supported by grants from the Hong Kong Research Grants Council (General Research Fund numbers 11206319 and 11205420).

Research Keywords

  • Shape analysis
  • Perception

Publisher's Copyright Statement

  • COPYRIGHT TERMS OF DEPOSITED POSTPRINT FILE: This is the peer reviewed version of the following article: Chen, M., & Lau, M. (2022). Learning 3D Shape Aesthetics Globally and Locally. Computer Graphics Forum, 41(7), 579-588, which has been published in final form at https://doi.org/10.1111/cgf.14702. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Use of Self-Archived Versions. This article may not be enhanced, enriched or otherwise transformed into a derivative work, without express permission from Wiley or by statutory rights under applicable legislation. Copyright notices must not be removed, obscured or modified. The article must be linked to Wiley’s version of record on Wiley Online Library and any embedding, framing or otherwise making available the article or pages thereof by third parties from platforms, services and websites other than Wiley Online Library must be prohibited.

RGC Funding Information

  • RGC-funded

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