Leadership styles of game jam organizers

Travis Faas, Zhicong Lu

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

1 Citation (Scopus)

Abstract

Organizers are crucial for the design and implementation of game jams, and yet they do not all share the same organizing philosophies. Different leadership strategies tend be adopted depending on variations in jam goals, such as community formation, enabling creativity, or teaching and learning. While the goals of game jam organizers are known, details about how organizers lead and organize their jams are lacking. To understand these leadership strategies, we interviewed seventeen game jam organizers who ran online and physical game jams for student groups, hobbyists, and semi-professional game developers. We found that these organizers valued learning, community, and creativity, and employed leadership strategies such as establishing a vision for jam outcomes, attending to participant emotional needs, and providing mentorship to ensure participants remained engaged during their game jams. We also found a tension between creativity and learning oriented leadership strategies, with some organizers choosing to disengage to remove their influence on event outcomes. We use these findings to reflect upon how to balance game jams for both learning and creativity, and how to design for leaderless jams.
Original languageEnglish
Title of host publicationProceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events
PublisherAssociation for Computing Machinery
Pages29-36
ISBN (Print)978-1-4503-8417-9
DOIs
Publication statusPublished - 2 Aug 2021
Event6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021 - Online, Canada
Duration: 2 Aug 20212 Aug 2021

Publication series

NameACM International Conference Proceeding Series

Conference

Conference6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021
Country/TerritoryCanada
Period2/08/212/08/21

Bibliographical note

Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).

Research Keywords

  • Game jam
  • Hackathon
  • Leadership
  • Organizer

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