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Abstract
In this paper, we present a series of user studies to investigate the technique of gesture-amplitude-based walking-speed control for locomotion in place (LIP) in virtual reality (VR). Our 1st study suggested that compared to tapping and goose-stepping, the gesture of marching in place was significantly preferred by users across three different virtual walking speed (i.e., 1×, 3×, and 10×) while sitting and standing, and it yielded larger motion difference across the three speed levels. With the tracker data recorded in the 1st study, we trained a Support- Vector-Machine classification model for LIP speed control based on users' leg/foot gestures in marching in place. The overall accuracy for classifying three speed levels was above 90% for sitting and standing. With the classification model, we then compared the marching-in-place speed-control technique with the controller-based teleportation approach on a target-reaching task where users were sitting and standing. We found no significant difference between the two conditions in terms of target-reaching accuracy. More importantly, the technique of marching in place yielded significantly higher user ratings in terms of naturalness, realness, and engagement than the controller-based teleportation did.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021 |
| Publisher | IEEE |
| Pages | 438-447 |
| Number of pages | 10 |
| ISBN (Electronic) | 9781665418386 |
| ISBN (Print) | 9781665430685, 9780738125565 |
| DOIs | |
| Publication status | Published - Mar 2021 |
| Event | 28th IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2021) - Virtual, Lisboa, Portugal Duration: 27 Mar 2021 → 3 Apr 2021 |
Publication series
| Name | Proceedings - IEEE Conference on Virtual Reality and 3D User Interfaces, VR |
|---|---|
| ISSN (Print) | 2642-5246 |
| ISSN (Electronic) | 2642-5254 |
Conference
| Conference | 28th IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2021) |
|---|---|
| Abbreviated title | IEEE VR 2021 |
| Place | Portugal |
| City | Lisboa |
| Period | 27/03/21 → 3/04/21 |
Research Keywords
- Human-centered computing—Virtual reality
- Virtual reality
- Locomotion
- Navigation
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Dive into the research topics of 'Larger Step Faster Speed: Investigating Gesture-Amplitude-based Locomotion in Place with Different Virtual Walking Speed in Virtual Reality'. Together they form a unique fingerprint.Activities
- 1 Conference / Symposium
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28th IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2021)
KE, P. (Presenter) & ZHU, K. (Participant)
27 Mar 2021 → 3 Apr 2021Activity: Organizing or Participating in a conference / an event › Conference / Symposium
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Student theses
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Embodied Interaction Techniques for Immersive Virtual Reality: From Lower Limb to Whole Body Experience in Virtual Reality
KE, P. (Author), ZHU, K. (Supervisor), 6 Sept 2023Student thesis: Doctoral Thesis
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