Larger Step Faster Speed : Investigating Gesture-Amplitude-based Locomotion in Place with Different Virtual Walking Speed in Virtual Reality
Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
---|---|
Title of host publication | Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 438-447 |
Number of pages | 10 |
ISBN (Electronic) | 9781665418386 |
ISBN (Print) | 9781665430685, 9780738125565 |
Publication status | Published - Mar 2021 |
Publication series
Name | Proceedings - IEEE Conference on Virtual Reality and 3D User Interfaces, VR |
---|---|
ISSN (Print) | 2642-5246 |
ISSN (Electronic) | 2642-5254 |
Conference
Title | 28th IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2021) |
---|---|
Location | Virtual |
Place | Portugal |
City | Lisboa |
Period | 27 March - 3 April 2021 |
Link(s)
Abstract
In this paper, we present a series of user studies to investigate the technique of gesture-amplitude-based walking-speed control for locomotion in place (LIP) in virtual reality (VR). Our 1st study suggested that compared to tapping and goose-stepping, the gesture of marching in place was significantly preferred by users across three different virtual walking speed (i.e., 1×, 3×, and 10×) while sitting and standing, and it yielded larger motion difference across the three speed levels. With the tracker data recorded in the 1st study, we trained a Support- Vector-Machine classification model for LIP speed control based on users' leg/foot gestures in marching in place. The overall accuracy for classifying three speed levels was above 90% for sitting and standing. With the classification model, we then compared the marching-in-place speed-control technique with the controller-based teleportation approach on a target-reaching task where users were sitting and standing. We found no significant difference between the two conditions in terms of target-reaching accuracy. More importantly, the technique of marching in place yielded significantly higher user ratings in terms of naturalness, realness, and engagement than the controller-based teleportation did.
Research Area(s)
- Human-centered computing—Virtual reality, Virtual reality, Locomotion, Navigation
Citation Format(s)
Larger Step Faster Speed: Investigating Gesture-Amplitude-based Locomotion in Place with Different Virtual Walking Speed in Virtual Reality. / Ke, Pingchuan; Zhu, Kening.
Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021. Institute of Electrical and Electronics Engineers Inc., 2021. p. 438-447 9417667 (Proceedings - IEEE Conference on Virtual Reality and 3D User Interfaces, VR).
Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021. Institute of Electrical and Electronics Engineers Inc., 2021. p. 438-447 9417667 (Proceedings - IEEE Conference on Virtual Reality and 3D User Interfaces, VR).
Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with host publication) › peer-review