Landscape Trouble : Why we are surrounded by climate change games
Research output: Conference Papers › RGC 32 - Refereed conference paper (without host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Publication status | Published - Jul 2018 |
Conference
Title | Digital Games Research Association Conference 2018 |
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Location | University of Turin |
Place | Italy |
City | Turin |
Period | 25 - 28 July 2018 |
Link(s)
Permanent Link | https://scholars.cityu.edu.hk/en/publications/publication(2dd59e43-5fac-46c8-880c-1b790370d653).html |
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Abstract
Landscape theory can demonstrate how computer games reflect back to us the upheavals in contemporary relationships with the physical environment. In a recent paper, Benjamin Abraham and Darshana Jayemanne asked ‘where are all the climate change games?’ To answer this question, I take existing studies of computer games as landscape, and formalise them into a more comprehensive methodology that reveals the vision of landscape that games are reflecting. I argue that when we look closely at the landscapes being created by computer games, we will find that most, if not all of them are already climate change games.
Bibliographic Note
Research Unit(s) information for this publication is provided by the author(s) concerned.
Citation Format(s)
Landscape Trouble: Why we are surrounded by climate change games. / Nelson, Peter.
2018. Paper presented at Digital Games Research Association Conference 2018, Turin, Italy.
2018. Paper presented at Digital Games Research Association Conference 2018, Turin, Italy.
Research output: Conference Papers › RGC 32 - Refereed conference paper (without host publication) › peer-review