Abstract
As an emerging phenomenon, virtual world education is rarely researched in MIS literature. With stiff competition among institutions using virtual worlds for education, a legitimate research question is: What factors influence students' intention to adopt 3-D virtual world environment for their education needs? Drawing on existing technology acceptance models and studies in other IS contexts, we developed a model to predict students' acceptance of a 3-D virtual world education environment and plan to empirically test the model using survey data collected from college students. From the academic research perspective, studies on the use of the new technology for education will provide insights on how virtual world environment contributes to virtual education that is now part of the mainstream of education. From the practitioner perspective, the study provides useful insights to educational institutions and assists institutions in evaluating whether investing in virtual world education is a sound strategy.
| Original language | French |
|---|---|
| Title of host publication | ICIS 2008 Proceedings - Twenty Ninth International Conference on Information Systems |
| Publication status | Published - 2008 |
| Externally published | Yes |
| Event | 29th International Conference on Information Systems (ICIS 2008) - Paris, France Duration: 14 Dec 2008 → 17 Dec 2008 |
Publication series
| Name | ICIS Proceedings - International Conference on Information Systems |
|---|
Conference
| Conference | 29th International Conference on Information Systems (ICIS 2008) |
|---|---|
| Abbreviated title | ICIS2008 |
| Place | France |
| City | Paris |
| Period | 14/12/08 → 17/12/08 |
Bibliographical note
Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Research Keywords
- 3-D virtual worlds
- And intention to use
- Perceived enjoyment
- Perceived learning
- Second life
- Social presence
- Technology acceptance
- Telepresence
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