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Knowledge Creation in MMOG: An Empirical Study

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

This study aims to empirically examine four modes of collaborative knowledge creation processes in Massively Multiplayer Online Game (MMOG) game-play, and their dynamic relationship with players’ engagement level, duration and perceived addictiveness. Although an increasing number of researchers explore the use of MMOG as a new generation of educational platform, the study for examining the empirical evidence of the occurrence and dynamics of collaborative learning behavior in MMOG is still under-researched. We use a self-report survey to collect quantitative data from World of Warcraft player and explore the aforementioned collaborative knowledge creation processes in MMOG grounded on Nonaka’s dynamic theory of organization creation. Our findings show a turning point at Level 40 with a significant change on Socialization and Combination mode. The paper ends with further analyses on Perceived Addictiveness which provide insights for future research.
Original languageEnglish
Title of host publicationProceedings of ED-MEDIA 2011 – World Conference on Educational Multimedia, Hypermedia & Telecommunications
Publication statusPublished - 27 Jun 2011
EventED-MEDIA 2011 – World Conference on Educational Multimedia, Hypermedia & Telecommunications - Lisbon, Portugal
Duration: 27 Jun 20111 Jul 2011

Conference

ConferenceED-MEDIA 2011 – World Conference on Educational Multimedia, Hypermedia & Telecommunications
PlacePortugal
CityLisbon
Period27/06/111/07/11

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