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Kinect for interactive AR anatomy learning

  • Ma Meng
  • , Pascal Fallavollita*
  • , Tobias Blum
  • , Ulrich Eck
  • , Christian Sandor
  • , Simon Weidert
  • , Jens Waschke
  • , Nassir Navab
  • *Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Education of anatomy is a challenging but crucial element in educating medical professionals, but also for general education of pupils. Our research group has previously developed a prototype of an Augmented Reality (AR) magic mirror which allows intuitive visualization of realistic anatomical information on the user. However, the current overlay is imprecise as the magic mirror depends on the skeleton output from Kinect. These imprecisions affect the quality of education and learning. Hence, together with clinicians we have defined bone landmarks which users can touch easily on their body while standing in front of the sensor. We demonstrate that these landmarks allow the proper deformation of medical data within the magic mirror and onto the human body, resulting in a more precise augmentation.
Original languageEnglish
Title of host publication2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
PublisherIEEE
Pages277-278
ISBN (Electronic)978-1-4799-2869-9
DOIs
Publication statusPublished - Oct 2013
Externally publishedYes
Event12th IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2013 - Adelaide, NSW, Australia
Duration: 1 Oct 20134 Oct 2013

Publication series

Name2013 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2013

Conference

Conference12th IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2013
PlaceAustralia
CityAdelaide, NSW
Period1/10/134/10/13

Research Keywords

  • Anatomy Learning
  • Augmented Reality
  • Kinect

Policy Impact

  • Cited in Policy Documents

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