Abstract
The mobile app market, particularly the app game sector, is a multibillion-dollar space. This study conducted in-depth interviews and two large-scale surveys with a total 1,437 respondents to investigate the consumer behavior of mobile app game players. The app game Pokémon GO became a worldwide phenomenon not only as a social sensation but also as a high profitable business model. Taking the theoretical lens of telepresence theory and social capital theory, this develops a framework to explicate the success factors of Pokémon GO. The theoretical framework also provides guidelines for practitioners who plan to enter the lucrative app game market. © 2017 Kelley School of Business, Indiana University. Published by Elsevier Inc. All rights reserved.
| Original language | English |
|---|---|
| Pages (from-to) | 725-728 |
| Journal | Business Horizons |
| Volume | 60 |
| Issue number | 5 |
| Online published | 26 Jun 2017 |
| DOIs | |
| Publication status | Published - Sept 2017 |
| Externally published | Yes |
Research Keywords
- Mobile app
- Game apps
- Digital consumer behavior
- The Pokémon GO
- Augmented reality
- App market