Abstract
Les coffres à butin, ou loot boxes, constituent un mécanisme de monétisation intégré à la plupart des jeux vidéo et possèdent des caractéristiques similaires à celles des jeux de hasard et d’argent. Les données existantes attestent de liens consistants entre l’utilisation des loot boxes, les comportements addictifs (liés aux jeux vidéo et aux jeux de hasard et d’argent), les problèmes financiers et les symptômes psychiatriques. La présence de loot boxes dans les jeux vidéo est désormais considérée comme un enjeu de santé publique. En Suisse, le postulat 23.3004 intitulé « Protection face aux fonctionnalités supplémentaires des jeux vidéo (microtransactions) » a été déposé en 2023 par le Conseil national et transmis au Conseil fédéral. Si certains États régulent, d’autres confient en partie cette tâche à l’industrie, ce qui peut entraîner une autorégulation peu efficace.
Loot boxes constitute a monetization mechanism integrated into many video games, which are considered as akin to gambling. Existing research indicates consistent associations among loot box engagement, addictive behaviors (such as symptoms of gaming and gambling disorders), financial problems, and psychiatric symptoms. The presence of loot boxes in video games is now widely considered as a public health concern. In Switzerland, Parliamentary Postulate 23.3004, titled “Protection against additional features in video games (microtransactions)”, was submitted to the National council in 2023 and referred to the Federal council. While some jurisdictions have implemented regulatory measures, others partially delegate this responsibility to the industry, thus raising concerns about its credibility and effectiveness.
Loot boxes constitute a monetization mechanism integrated into many video games, which are considered as akin to gambling. Existing research indicates consistent associations among loot box engagement, addictive behaviors (such as symptoms of gaming and gambling disorders), financial problems, and psychiatric symptoms. The presence of loot boxes in video games is now widely considered as a public health concern. In Switzerland, Parliamentary Postulate 23.3004, titled “Protection against additional features in video games (microtransactions)”, was submitted to the National council in 2023 and referred to the Federal council. While some jurisdictions have implemented regulatory measures, others partially delegate this responsibility to the industry, thus raising concerns about its credibility and effectiveness.
| Translated title of the contribution | Regulating the video game industry from a public health perspective: the case of loot boxes |
|---|---|
| Original language | French |
| Pages (from-to) | 1041-1044 |
| Number of pages | 4 |
| Journal | Revue Medicale Suisse |
| Volume | 22 |
| Issue number | 965 |
| DOIs | |
| Publication status | Published - 3 Jun 2026 |
Bibliographical note
Information for this record is supplemented by the author(s) concerned.UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
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SDG 9 Industry, Innovation, and Infrastructure
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SDG 12 Responsible Consumption and Production
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