TacPoint: Influence of Partial Visuo-Tactile Feedback on Sense of Embodiment in Virtual Reality

Jingjing Zhang, Mengjie Huang*, Yonglin Chen, Xiaoyi Xue, Kai-Lun Liao, Rui Yang, Jiajia Shi

*Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

5 Citations (Scopus)

Abstract

The employment of Virtual Reality (VR) in medical rehabilitation has been broadened to incorporate visual and tactile feedback, while how people use tangible objects to induce better perceptions in VR remains unexplored. We investigated how partial visuotactile feedback influences users' embodiment and proposed a design idea named TacPoint (a red point mark) that connects to the physical and virtual worlds. The results reported that higher embodiment illusions could be induced in the TacPoint session than in others without feedback during virtual interactions. It is proposed that TacPoint could help people induce the embodiment easily to increase their positive experience in VR rehabilitation training. © 2024 IEEE.
Original languageEnglish
Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
PublisherIEEE
Pages943-944
ISBN (Electronic)979-8-3503-7449-0
ISBN (Print)979-8-3503-7450-6
DOIs
Publication statusPublished - 2024
Event31st IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2024) - Orlando, United States
Duration: 16 Mar 202421 Mar 2024

Publication series

NameProceedings - IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW

Conference

Conference31st IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2024)
PlaceUnited States
CityOrlando
Period16/03/2421/03/24

Research Keywords

  • Agency
  • Body ownership
  • Embodiment
  • Rehabilitation
  • Self-location
  • Tactile sensation
  • Virtual reality

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