@inproceedings{c64616e3f6c141c297eca733b08f5c36,
title = "TacPoint: Influence of Partial Visuo-Tactile Feedback on Sense of Embodiment in Virtual Reality",
abstract = "The employment of Virtual Reality (VR) in medical rehabilitation has been broadened to incorporate visual and tactile feedback, while how people use tangible objects to induce better perceptions in VR remains unexplored. We investigated how partial visuotactile feedback influences users' embodiment and proposed a design idea named TacPoint (a red point mark) that connects to the physical and virtual worlds. The results reported that higher embodiment illusions could be induced in the TacPoint session than in others without feedback during virtual interactions. It is proposed that TacPoint could help people induce the embodiment easily to increase their positive experience in VR rehabilitation training. {\textcopyright} 2024 IEEE.",
keywords = "Agency, Body ownership, Embodiment, Rehabilitation, Self-location, Tactile sensation, Virtual reality",
author = "Jingjing Zhang and Mengjie Huang and Yonglin Chen and Xiaoyi Xue and Kai-Lun Liao and Rui Yang and Jiajia Shi",
year = "2024",
doi = "10.1109/VRW62533.2024.00268",
language = "English",
isbn = "979-8-3503-7450-6",
series = "Proceedings - IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW",
publisher = "IEEE",
pages = "943--944",
booktitle = "Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024",
address = "United States",
note = "31st IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2024) ; Conference date: 16-03-2024 Through 21-03-2024",
}