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Abstract
In the game and film industries, modeling 3D heads plays a very important role in designing characters. Although human head modeling has been researched for a long time, few works have focused on animal-like heads, which are of more diverse shapes and richer geometric details. In this work, we present SAniHead, an interactive system for creating animal-like heads with a mesh representation from dual-view sketches. Our core technical contribution is a view-surface collaborative mesh generative network. Initially, a Graph Convolutional Neural Network(GCNN) is trained to learn the deformation of a template mesh to fit the shape of sketches, giving rise to a coarse model. It is then projected into vertex maps where image-to-image translation networks are performed for detail inference. After back-projecting the inferred details onto the meshed surface, a new GCNN is trained for further detail refinement. The modules of view-based detail inference and surface-based detail refinement are conducted in an alternating cascaded fashion, collaboratively improving the model. A refinement sketching interface is also implemented to support direct mesh manipulation. Experimental results show the superiority of our approach and the usability of our interactive system. Our work also contributes a 3D animal head dataset with corresponding line drawings.
| Original language | English |
|---|---|
| Pages (from-to) | 2415-2429 |
| Journal | IEEE Transactions on Visualization and Computer Graphics |
| Volume | 28 |
| Issue number | 6 |
| Online published | 13 Oct 2020 |
| DOIs | |
| Publication status | Published - 1 Jun 2022 |
Research Keywords
- Sketch-based 3D Modeling
- Graph Convolutional Neural Network
- Animal-like Character Heads
Publisher's Copyright Statement
- COPYRIGHT TERMS OF DEPOSITED POSTPRINT FILE: © 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works
RGC Funding Information
- RGC-funded
Fingerprint
Dive into the research topics of 'SAniHead: Sketching Animal-like 3D Character Heads Using a View-surface Collaborative Mesh Generative Network'. Together they form a unique fingerprint.Projects
- 1 Finished
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GRF: Towards Bridging the Gap Between Freehand Sketches and 3D Models
FU, H. (Principal Investigator / Project Coordinator) & SONG, Y.-Z. (Co-Investigator)
1/11/19 → 11/06/24
Project: Research
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